VulkanPipelineLayout By devshgraphicsprogramming
UML model
No sampler objects because of OpenGL, also its better that way if we're going to use immutable samplers by default. OpenGL bind points need to be partitioned (maybe configurably but globally for the application) for the different descriptor SETS. OpenGLBindPoint = spirvSet*totalGLBindpointCount/maxIrrSets+spirvBindpoint will have the downside of introducing empty bind points in OpenGL
Updated on